XR Fusebox Project

AI generated art representing my multimedia production studios.

I’m very proud of my completion of the augmented reality fuse box challenge project.  This was a very exciting course in which I learned  how to program A/R image target recognition applications without an external third party engine.  Using only Unity built-in functionality I was able to define an image target and spawn a 3D object onto that target through the user’s camera. 

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AR Face Filter

New recruits use facial tracking filters to take memorable “selfies”

These days most folks are familiar with facial tracking and recognition technology. It has become quite commonplace to have the camera track your face while in a zoom meeting. Who hasn’t been able to resist adding cat ears or a king’s crown to your video feed while the boss drones away during a meeting?

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D W Denney Cyber Security Warrior

AI Generated Story… Not quite fiction but not quite truth

Don Denney is a cyber security warrior who protects the digital assets of his clients from malicious hackers. He has over 10 years of experience in the field, and has successfully defended against various cyber attacks, such as ransomware, phishing, denial-of-service, and more. He uses his skills and knowledge to identify vulnerabilities, implement countermeasures, and monitor threats. He also educates his clients on best practices and latest trends in cyber security. Some of his notable achievements include:

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Space Maids

A space maid is a person who works as a maid in a space station, a spaceship, or a planet. A space maid wears a uniform that is similar to a traditional maid outfit, but with some modifications to suit the environment and the tasks. For example, a space maid may wear a helmet, a jetpack, or a spacesuit, depending on the situation. A space maid may also have some cybernetic enhancements or gadgets to help with cleaning, cooking, or fighting.

https://soundraw.io/edit_music?m=648ca15aa435a800126e4242

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Unity Junior Programmer Mission: Create With code Challenge 5 – Whack A Food

In this challenge I was required to put my User Interface skills to the test with this whack-a-mole-like challenge. The project scope is a game in which you have to get all the food that pops up on a grid while avoiding the skulls.

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Unity Junior Programmer Mission Create With code Unit 5 – User Interface

In this Unit, I programmed a game to test the player’s reflexes, where the goal is to click and destroy objects randomly tossed in the air before they can fall off the screen. In creating this prototype, I learned how to implement a User Interface – or UI – into my projects. I added a title screen with a difficulty select menu that allows the user to control how challenging the gameplay is. In addition, I added a score display that will track how many points the player has earned, and a Game Over screen, which will allow the player to restart and try again.

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Unity Junior Programmer Create With Code Challenge 4 – Soccer Scripting

Custom Unity Development Environment

The challenge: use the skills I just learned in the Sumo Battle prototype in a completely different context: the soccer field. Just like in the prototype, you will control a ball by rotating the camera around it and applying a forward force, but instead of knocking them off the edge, your goal is to knock them into the opposing net while they try to get into your net. Just like in the Sumo Battle, after every round a new wave will spawn with more enemy balls, putting your defense to the test. However, almost nothing in this project is functioning! It was my job to get it working correctly.

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Unity Junior Programmer Mission Create With code Unit 4 – Gameplay Mechanics

Unity Development Environment

In this Unit, the goal was to program an arcade-style Sumo battle with the objective of knocking increasingly difficult waves of enemies off of a floating island, using power ups to help defeat them. In creating this prototype, I practiced implementing new gameplay mechanics, which are new rules or systems that make the game more interesting to play. The project scope included programming a powerup, which give the player a temporary advantage. Also included was the requirement to program increasingly difficult enemy waves, which make survival more challenging for the player. I learned how a good balance of powerups and increasing difficulty make for a much more interesting gameplay experience.

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Markerless AR

Markerless Augmented Reality Development Environment

This type of augmented reality technology is called markerless AR.  Using this technique you do not need to program an image Target to project your metaverse scene into the real world.   Instead the AR engine is analyzing the environment and detecting a ground plane. When the ground plane is detected the reticule will align and you may then project a 3D object or environment that will stay locked in at those exact coordinates.

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Unity Junior Programmer Mission Create With code Unit 3 – Sound and Effects

3d Metaverse Application Development Workspace

The objective of this fun project was to program an endless side-scrolling game with a fast-paced runner style of gameplay. While completing this prototype, I learned how to completely transform the experience of my projects using sound effects and music. I also learned how to create dynamic endless repeating backgrounds that are critical for a side-scrolling gameplay experience.  The final piece of work was learning how to use particle effects such as splatters and explosions. They seem to make the game so much more satisfying to play!

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