Unity Junior Programmer Mission: Create With code Challenge 5 – Whack A Food

In this challenge I was required to put my User Interface skills to the test with this whack-a-mole-like challenge. The project scope is a game in which you have to get all the food that pops up on a grid while avoiding the skulls.

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Unity Junior Programmer Mission Create With code Unit 5 – User Interface

In this Unit, I programmed a game to test the player’s reflexes, where the goal is to click and destroy objects randomly tossed in the air before they can fall off the screen. In creating this prototype, I learned how to implement a User Interface – or UI – into my projects. I added a title screen with a difficulty select menu that allows the user to control how challenging the gameplay is. In addition, I added a score display that will track how many points the player has earned, and a Game Over screen, which will allow the player to restart and try again.

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Unity Junior Programmer Mission Create With code Unit 3 – Sound and Effects

3d Metaverse Application Development Workspace

The objective of this fun project was to program an endless side-scrolling game with a fast-paced runner style of gameplay. While completing this prototype, I learned how to completely transform the experience of my projects using sound effects and music. I also learned how to create dynamic endless repeating backgrounds that are critical for a side-scrolling gameplay experience.  The final piece of work was learning how to use particle effects such as splatters and explosions. They seem to make the game so much more satisfying to play!

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Unity Junior Programmer Mission: Create With code Challenge 2 – Program a dog to play fetch

My custom Unity development layout

I used array and random number generation skills to program this challenge where balls are randomly falling from the sky and you have to send your dog out to catch them before they hit the ground. To complete this challenge, I was required to make sure the variables are assigned properly, the if-statements are programmed correctly, the collisions are being detected perfectly, and that objects are being generated randomly.

Give the game a try in your browser at https://meta.dwdenney.com/challenge2/

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Unity Junior Programmer Mission: Create With code Unit 2 – Basic Gameplay

My Custom Layout in Unity Development Environment

In this mission I undertook the bold task to program a top-down game with the objective of throwing food to hungry animals. To make things even more outrageous, the wild hungry animals are stampeding toward you and you must feed them before they can run past you. While working on this I became much more familiar with some of the most important programming and Unity concepts, including if-then statements, random value generation, arrays, collision detection, prefabs, and instantiation. I programmed a “Spawn Manager” to handle the spawning of random animals at random intervals. By completing this project I have demonstrated the ability to program a basic game complete with launching projectiles and maneuvering the player to keep the game alive.

https://meta.dwdenney.com/unit2/

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Unity Junior Programmer Mission: Create With code Unit 1 – Start your 3D Engines

In this Unit, I programmed a car moving side-to-side on a road, trying to avoid (or hit) obstacles in the way. In addition to becoming familiar with the Unity editor and workflow, I learned how to create new C# scripts and do some simple programming. By the end of the Unit, I was able to call basic functions, then declare and tweak new variables to modify the results of those functions.

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