A simple script to rotate object in Unity
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rotate : MonoBehaviour
{
Vector3 movement;
public int xi, yi, zi;
void Start()
{
movement = new Vector3(xi, yi, zi);
}
void Update()
{
transform.Rotate(movement * Time.deltaTime);
}
}
Add values to the public variables xi, yi, zi depending on the speed and direction you would like the object to rotate.