Unity Rotate Object

A simple script to rotate object in Unity

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Rotate : MonoBehaviour
{
    Vector3 movement;
    public int xi, yi, zi;

   
    void Start()
    {
        movement = new Vector3(xi, yi, zi);
    }

    
    void Update()
    {
        transform.Rotate(movement * Time.deltaTime);
    }
}


Add values to the public variables xi, yi, zi depending on the speed and direction you would like the object to rotate.

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