
In this Unit, the goal was to program an arcade-style Sumo battle with the objective of knocking increasingly difficult waves of enemies off of a floating island, using power ups to help defeat them. In creating this prototype, I practiced implementing new gameplay mechanics, which are new rules or systems that make the game more interesting to play. The project scope included programming a powerup, which give the player a temporary advantage. Also included was the requirement to program increasingly difficult enemy waves, which make survival more challenging for the player. I learned how a good balance of powerups and increasing difficulty make for a much more interesting gameplay experience.
Continue reading Unity Junior Programmer Mission Create With code Unit 4 – Gameplay Mechanics